We are indeed! We very much hope we can release a new version soon.
Our early testers loved the immersion in a world but were lacking agency.
We are working on an exploration system to let you explore an area and choose which enemies or events you want to encounter, in which order, to let you push your luck and sequence perfectly.
It's taking us more time than we thought, forcing us to rebuild the game structure. It's a bit long but we hope people will love it :D
A lot of potential here. Really excited to see where development goes. I feel like it's a bit too reliant on RNG at the moment, though. Giving the player a bit more control/more options in events (perhaps choosing multiple paths like many other linear roguelikes) would help give the player a bit more of a sense of control.
Hey Zephyr! Glad you enjoyed it ;) Yeah we still have much to do in terms on content (cards, events, story, characters, worldbuilding...) and how it improves the experience we are aiming to create. The game is still linear for now, as we are early in conception. The upcoming months we plan to add roguelite variability AND more choices and ways to control RNG.
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Been kinda quiet for a while. Still working on this?
Hey :)
We are indeed! We very much hope we can release a new version soon.
Our early testers loved the immersion in a world but were lacking agency.
We are working on an exploration system to let you explore an area and choose which enemies or events you want to encounter, in which order, to let you push your luck and sequence perfectly.
It's taking us more time than we thought, forcing us to rebuild the game structure. It's a bit long but we hope people will love it :D
A lot of potential here. Really excited to see where development goes. I feel like it's a bit too reliant on RNG at the moment, though. Giving the player a bit more control/more options in events (perhaps choosing multiple paths like many other linear roguelikes) would help give the player a bit more of a sense of control.
Hey Zephyr! Glad you enjoyed it ;)
Yeah we still have much to do in terms on content (cards, events, story, characters, worldbuilding...) and how it improves the experience we are aiming to create. The game is still linear for now, as we are early in conception. The upcoming months we plan to add roguelite variability AND more choices and ways to control RNG.
That sounds amazing! I'll be keeping an eye on this one for sure. I'm excited to see where it goes!